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Game Design Document (just incase): 
https://docs.google.com/document/d/1WlelQUXJgUQqBcEydbT7mU_eO_e2ZvlNR_FVFpcEesA/...

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MAKE THEM BURN

Concept

Ecesis is a 3D first person action platformer where you play as a fire spirit who enters into the minds of people, and sets them ablaze to conquer a rain-cursed civilization.You play as a summoned fire spirit, tasked with conquering a civilization who has summoned a great evil as a form of pure water. You latch onto enemies, enter into their mind, and complete a platforming section to reach their brain and set it on ablaze.

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Controls

Fire-spirit: 

  •  Space to jump and latch onto highlighted enemies 
    • When latching onto an enemy, you are sent into their mind.
  • Mouse to look

Within a Mind:

  • WASD to Move
  • Mouse to Look
  • Space to Jump
  • Left Shift or Mouse One to Slide

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Made solo for the Pirate Software Jam 16

If you read this far down, thanks for readin! :)

Updated 15 hours ago
Published 26 days ago
StatusPrototype
PlatformsHTML5, Windows
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorCFish
GenreAction
Made withUnity
Tags3D, 3D Platformer, Atmospheric, FPS Platformer, No AI, Pixel Art, Retro, Singleplayer, Unity

Download

Download
EcesisWebGLJamFixed2.zip 14 MB
Download
EcesisWindowsFixed2.zip 56 MB

Comments

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(+1)

This is awesome!! I love the incredibly unique vibe this game has. Movement is fluid as heck too - in order of the stages, I managed to get 9.36, 15.59, 17.47, 28.82, 31.65, and 77.40 :3

Awesome! I think you hold the WR in all rooms currently (not counting my runs, you still gotta beat mine in Castle haha), I'm glad you enjoyed it

(2 edits) (+1)

- Awesome visual style and separation of mind world and acid world

- Great gameplay loop with short bite sized levels inside of a larger level.

- Cool ways of playing with the movement (Jump Pads, Sliding, Zipline)

- Awesome music

- Played in my browser great which is pretty cool (Firefox)

- Main issue I ran into was the jump pads seemed to need me to jump on them directly instead of just jumping when sliding over, which led to a softlock after a while where I couldn't carry enough momentum into the jump. If that were fixed I would totally pick this up on steam for a couple bucks, reminded me a bit of a more relaxed and movement based Post-void or something

- Some of the visuals were  a little intense especially when combined with the gravity flip it could be kind of disorientating.

- Sometimes when leaving one of the minds I would kind of lose track of where I was facing / direction I was going and that would slow the pace of the game down in a way that didn't feel great.

Hey! Thanks for your feedback, I've been wondering how I should go about improving these aspects cause its a pretty common sentiment. If I continue this project, I have a few ideas which might make it better. Only time will tell! Thank you regardless :)

(+1)

Very unique style, the music makes it exciting and the different jump mechanics are interesting. I like it.

I'm glad you enjoyed! Thanks for playing :)

(+1)

Really good concept ! I love the speed run mindset of this game !

Hey thanks! I'm glad you enjoyed :)

(+1)

Lots of fun! I love the art style and the gameplay was very smooth and fun, i just sometimes got lost after leaving the enemy mind but beside that very impressive!
(Question: is your hand on the game?)

That is my hand believe it or not! I took both photos and a video of my hand and cut it out. I then used it as a mask for a shader material, it was pretty funny haha

(+1)

Awesome, I almost feel like my preexisting cs:surf knowledge got in the way

(1 edit)

Hell yeah, that almost feels like a benefit tho. Ecesis CS:Surf when?

(+1)

Really cool game, I love the style.

Thanks! :)

(+1)

Incredible execution and concept! It was really fun, and I loved the stylized graphics! The website version of the game was quite laggy for some reason, but when I downloaded the gamefile it ran smoothly! 

One feedback I have is the narrator's voice a bit too jarring for me and surprised me

I appreciate it! I spent a lot of time trying to optimize for WebGL specifically, but due to a shader I wrote for the palette swapping its a bit unoptimized. I'm new to shaders so its to be expected, but I hope it wasn't too bad haha. At some point I'll figure out how to make it better.

 Thanks for playing! I'm glad you enjoyed it :)

(+1)

very cool concept >_>

(+1)

Hey! Thanks for playing :)